Twelve live GPU contexts on one page. Every fragment they shade is counted, then held up against every petabyte of data humanity has ever stored.
SCROLL ↓Live tally / running since you arrived
Not an estimate. Each canvas reports its own pixel count every frame, and those pixels are added up below.
CHASING
Specimens 01 – 08
Each tile is an independent WebGL2 context with its own program, its own uniforms and its own opinion about what a pixel should be. Scroll drives their clocks. The cursor thins out whichever one it is over.
POSITIONS DERIVED FROM gl_VertexID
Current margin of victory